this post was submitted on 19 Jan 2025
14 points (93.8% liked)

Sci-Fi RPGs

86 readers
7 users here now

A community for Sci-Fi themed tabletop RPGs.

Rules

  1. No piracy or illegal content. Do not link to, request or encourage piracy or any other illegal content or activities.

  2. Stay on-topic. This community is for Sci-Fi tabletop RPGs.

  3. Original content. Please only post your own work or make sure you have permission from the original author otherwise.

  4. Be civil. Be respectful. Do not incite flamewars, engage in personal attacks, or discriminate in any way.

  5. Limit self-promotion. Ask the mods before posting links to your digital products, podcasts, livestreams, or crowdfunding campaigns.

Related communities

Credits

Banner: Elena G Blanco - Beelzenef, CC-BY-SA

Icon: Ross Duris - HAL9000, CC0

founded 2 weeks ago
MODERATORS
 

User Monomyth posed an interesting question on the Traveller discord that I wanted to replicate here:

hi team, just a quick discussion based question with no right answer; if youre running a game, and the players decide to veer off course into something completely out of left field (such as going to a planet you do not have prepped), is it appropriate to come up with some "delaying issue" so you can have it ready for next session?

Transposing to other settings: what do you do when the players go off-script?

I can summarize some answers we’ve got on that server, but I don’t want to prime your answers from the start.

you are viewing a single comment's thread
view the rest of the comments
[–] Lianodel@ttrpg.network 3 points 2 days ago

I'll reiterate what others have said: If I don't have anything prepared and don't feel like I can wing it, I'll just tell the players what's up. We're all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.

As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone's on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it's just a matter of clear communication.

On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.