this post was submitted on 30 Aug 2023
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No Man's Sky
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A maxed Positron Ejector used to be the way to go. You could actually kill pirates as they were warping into the system by shooting at the general area. Fights were over before they even started. Then with one of the major updates, they "re-balanced" the weapons and a maxed out Infra Knife now shreds everything in no time. I keep Rockets around as a finishing blow or a strong opening to weaken enemy shields.
I remember when that got nerfed.
The Ballista really does take out shields like they are nothing. I almost wish the Infra Knife world be less effective against shields so as to have a reason for a different weapon.
More specialisation would be fun, IMO.
If more ships had subsystems, we could have a weapon that targets those systems, for example. Or a weapon specialising against ground targets.
My biggest pet peeve with the weapons system (maybe there's a solution I missed) is the order. EG, when I press triangle and it switches between the weapons, I wish I could choose the order myself.
Having rockets before laser makes no sense. Having to flip through a bunch of weapons to get to the rockets means sometimes I miss the opportunity for the shot, then the shields are back up before I can get a clean shot with rockets, so I have to switch back to a different weapon, rinse and repeat.
I wonder if it's based on the order in which the weapons were originally installed?
Agreed. I have tried equipping ships with a Ballista for shields and Infra Knife for hull, but honestly, it's just easier to punch through with the Infra Knife.
Maybe it's just in my head but I feel like the Photon Canon got better when they introduced Interceptors.
I would like to test the photon cannon. Must try and equip one of my ships with it and see what happens.