this post was submitted on 03 Feb 2025
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[–] tiredofsametab@fedia.io 13 points 23 hours ago (2 children)

I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.

[–] SkyezOpen@lemmy.world 7 points 21 hours ago

Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn'slash, the legendary sword that explodes enemies I look at, rather than "oh cool I can now bash my head against a wall with a slightly different character."

Like one of my first risk of rain runs went 2 hours and I'm like oh man I'm gonna unlock so much shit. I did not.

[–] 31337@sh.itjust.works 1 points 20 hours ago

I don't really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on "ironman" though). Being able to retry from a recent save isn't too frustrating, and you can finish many games without even learning or using various mechanics if you don't use the highest difficulty.