this post was submitted on 31 Aug 2023
174 points (97.8% liked)
Baldur's Gate 3
6283 readers
58 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Guess I'm lucky that I haven't encountered any of these issues (except that super glaring "Characters turning toward you before dialogue mode starts" problem. Thank heavens that's fixed!) Slightly bummed that I don't see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.
Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.
In real life - yes, but not in DnD.
In 5th edition you are not supposed to know; this is what the Passive Perception score is for. If you're not specifically looking for anything, the DM is supposed to use your Passive Perception instead of rolling a check that would alert you to the existence of something hidden; if you are specifically looking, you roll Perception whether or not there is anything to find.
Yes, but who actually plays like that?
That's how my DM runs our campaign
Really? Thanks, guess I got it wrong!
For a PC game, it makes sense, too, for replay value
Yeah, and if you didn't see the failures, you wouldn't be tempted to save scum. I can see why they'd leave the notifications in by default; there's potentially a ton of content locked behind these kinds of checks. But I'd appreciate the option to turn them off.
There is a mod on Nexusmods to hide failed perception checks, but it's still beta and doesn't seem to work properly yet. Might be worth tracking.
they could add a cheat mode called "seer" or something, for people who want to do that and they could set their own perception boost.
iddt
I had a very... interesting bug after installing patch 2. Went for a long rest, when it cut to the morning, my PC was laid there on his back, stark bollock naked with his dinkle pointing up at the sky.
I dunno, maybe it's a feature not a bug. Noticed I had no shirt on, maybe that was why?
After the initial highlight of the actual item, I always have had a blue beam shooting out of the item that I perceived. I verified it stays a while after the first check because most other crpgs are awful at this too and just do a quick flash and you're stuck wondering where the thing is. Haven't had any issues in bg3
It doesn't actually last that long. Multiple times, I've seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.
Weird. I stared at mine for like 2 minutes, then went to the bathroom and came back and it was still highlighted.
That's certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.