this post was submitted on 02 Sep 2023
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[–] Harrison@ttrpg.network 40 points 1 year ago (2 children)

I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.

[–] Neato@kbin.social 30 points 1 year ago (1 children)

If that's what it takes to ship a game that doesn't have multitudes of game breaking bugs like they're known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

[–] derpo@lemmy.world 14 points 1 year ago

This engine is a house of cards that is decades past collapsing.

[–] Rolder@reddthat.com 4 points 1 year ago

It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much