this post was submitted on 02 Sep 2023
5 points (77.8% liked)

RPG

3739 readers
1 users here now

Discussion of table top roleplaying games.

founded 4 years ago
MODERATORS
 

I currently work on a system that gives every player their own deck of cards. The idea being that rhe player draw instead of roll. Every player gets their own favourite cards and abilities that trigger on specific cards or card types. For example every Ace is a critical success, every club (if that's your color) deals double it's value.

you are viewing a single comment's thread
view the rest of the comments
[–] ttmrichter@lemmy.world 3 points 1 year ago (1 children)

Being able to build up hands would be a plus, maybe through some kind of rummy-style mechanism where you can pick up others' discards, etc.

Suits having areas of coverage: hearts are for physical well-being, for example, or clubs for violence, or whatever. You get the value of the card only in the area of coverage, otherwise you get a reduced value (say 1) for each card no matter what the value.

Going back to the rummy-style hand-building, combos of cards have special effects. Triples/quadruples. Runs (both in-suit or out-of-suit).

Maybe some assistance mechanism where physical cards are swapped/gifted/whatever.

[–] Nerorero@lemmy.blahaj.zone 1 points 1 year ago (1 children)

That's a great idea!

I think I'll write down the basics of Tokyo Nova and see what I might add and change. A hand system is pretty high on that list. I am not sure if I'll add a Blackjack mechanic for skill checks against others, what do you think?

[–] ttmrichter@lemmy.world 2 points 1 year ago

Hmmm... Closest to but not over a target number would be entertaining, yes.