this post was submitted on 11 Mar 2025
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[–] towerful@programming.dev 53 points 22 hours ago (3 children)

It's an autoshooter isn't it?
Vampire Survivors would be a rogue-like autoshooter.

Like Backpack Battles is an autobattler.

[–] 50_centavos@lemmy.world 1 points 13 minutes ago

Yep definitely is. I guess OP hasn't heard of brotato and deep rock survivor either.

[–] DragonTypeWyvern@midwest.social 13 points 17 hours ago (2 children)

I don't know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don't know that a random map is a necessity but it certainly needs something along those lines.

[–] BlackAura@lemmy.world 3 points 1 hour ago (1 children)

Rogue had you start from scratch with a new character in a random map every time.

Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

Rogue-like has slowly changed to mean "start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random"

So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right...).

But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

Maybe we could adopt the idle/clicker game term Prestige, but that's more of a voluntary restart when you hit a wall and can't progress, so I don't think it quite works.

[–] ouRKaoS 1 points 42 minutes ago

Just an addendum:

Risk of Rain does not have randomly generated maps. The maps are from a predetermined set, I believe 6 for each biome.

[–] CileTheSane@lemmy.ca 1 points 1 hour ago

They call it a rogue-like because there is meta-progression even though you "start over" each run.

[–] Telorand@reddthat.com 18 points 22 hours ago

I've also heard Autoshooter. Seems as good of a genre name as any.