this post was submitted on 04 Sep 2023
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I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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[–] fushuan@lemm.ee 2 points 1 year ago (1 children)

But tell me when it becomes a RPG, it’s basically a video game system ported to tabletop

Uh.... tabletop came before videogames...

Anyway, no. An RPG is a Role Playing Game, it's a game where you take the role of someone, either created by you or given by the game (be it a videogame or not), and you experience the things that happens to that character.

Saying that TTRPGs are video games ported to TT is like saying that Lord of the Rings is a story written within the DnD lore. It's completely wrong.

[–] Dice@ttrpg.network -2 points 1 year ago (1 children)

Why is everyone here so bad at reading? I specifically am calling out PF2 for being designed as if it was a video game. I am saying Paizo doesn't understand the medium of RPGs, because they don't.

[–] fushuan@lemm.ee 3 points 1 year ago (1 children)

Well, given their success as a release, I'd say that they do inderstand the medium, and that not all RPGs must be made in the same line. I'd hate to play a game where I rescind all power to the GM.

I know that GMs always have the final say in any system, but having an expectation of what is going to happen is crucial to me as a player, and as stated in another comment, GMs need to have fun too, and sometimes having a well defined system is what a GM needs to feel like all they need to do is design and let the game take reins for balance. I understand that there are different types of GMs, but that's kind of the point.

[–] Dice@ttrpg.network 1 points 1 year ago

Understanding the market is not understanding the medium. Why is everyone putting words in my mouth. I am not advocating for some crazy free form improv without rolls or some other ruleless non-sense.

I'm saying that 5e and PF2 are not well-defined systems. You can have a different opinion, of course you will. And specifically that GMs burn out in these systems because they are not fun for GMs longterm.