this post was submitted on 05 Sep 2023
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Memes

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Post memes here.

A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.

An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.


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[–] ysjet@lemmy.world 3 points 1 year ago (1 children)

It's not unreasonable to expect a game to be, to the publisher's knowledge, bug free. In fact, it's not just reasonable, as a programmer, it's fucking baseline.

Most game devs are a fucking embarrassment, and they deserve to be dragged.

[–] yamapikariya@lemmyfi.com 2 points 1 year ago (2 children)

I think it's less game devs but the way their studios are made to operate. I feel like the majority of game devs would love to finish and polish their projects but tight deadlines and crunch culture prohibit them from. It.

[–] Elderos@sh.itjust.works 2 points 1 year ago

Yep, in big studios the big guys making the decisions really couldn't care less what product is actually being made. They expect X return on investment by Y date, and you better be shipping your game then because ressources are already being reallocated to that bew project that was already in pre-prod as you were finishing the previous one.

Game devs are also artists in their own way. It sucks for them when a game, sometime one that had lots of potential, gets released in an unfinished state. Your reputation takes a hit, people blame the QA and loot devs, but really the big guys are almost always to blame. More mid-term money that way, less bonus to pay, players still buy the unfinished games, and etc.

[–] Resonosity@lemmy.ca 2 points 1 year ago (1 children)

I mean couple this with quiet quitting and how people are coming around to working according to the wage they get, as opposed to striving to work towards a wage they want which comes after bonuses, pay raises, etc. Wonder if this trend in gaming reflects a larger issue of how developers are realizing that capitalism doesn't compute with art-making

[–] yamapikariya@lemmyfi.com 2 points 1 year ago