this post was submitted on 25 Mar 2025
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I think that it might be a larger factor if levels were specifically designed around exploiting its strengths.
I remember that Fallout 4, which introduced godrays, had a mission, Call To Arms, that had the main character walking down a series of walkways made of gratings that really made the effect very noticeable.
I remember having to turn them off just to look anywhere near downtown without the game crashing. 🤷🏻♂️