this post was submitted on 28 Mar 2025
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Fuck AI

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[–] massive_bereavement@fedia.io 13 points 4 days ago (2 children)

As someone with a game collection so large I won't able to finish in two lifetimes, game art is important enough to make me decide for a game and not for another one.

It is so true that certain games do not reach wider audiences because their art style is not as skilled as in other projects.

I find AI art derivative, mediocre and dull. It IS of surprising quality and at the same time incredibly boring. And I feel this blob of grey will increase as it becomes standardized and more AI art games become the norm.

Corollary: If someone shows you a picture made by AI and tells you nothing but to rate it, you'll probably just shrug.

[–] pennomi@lemmy.world 5 points 4 days ago (2 children)

Yes, but you can’t have professional art during the whole process of development. It’s far more efficient for a solo dev to test first before paying an artist to make the final assets.

Game development is so chaotic, I’ve seen people throw away thousands of dollars of art because it turns out the game never needed those assets in the first place.

[–] Valmond@lemmy.world 11 points 4 days ago (1 children)

As an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.

[–] pennomi@lemmy.world -2 points 4 days ago (1 children)

Yep, what I’m saying is that placeholders just got better, that’s all.

[–] Valmond@lemmy.world 6 points 4 days ago (1 children)

Sounds quite useless to me to spend time on. At meast if you make a real game.

[–] pennomi@lemmy.world 2 points 4 days ago (1 children)

The whole point is that AI art doesn’t take time or effort.

[–] Valmond@lemmy.world 4 points 3 days ago

Placeholders is even faster and lesser effort 🤷🏼‍♀️

Also, if your game isn't fun without good looking graphics, then that's a serious problem (IMO), and using placeholder assures that to some extent.

[–] massive_bereavement@fedia.io 6 points 4 days ago

I mean.. There are free and super cheap assets that can be used for temporary placement. Plus I'm not against someone using AI for their assets.

My point is, if someone's gonna use two years or more of their lives for making a game, using AI art is going to go against them.

[–] I_Has_A_Hat@lemmy.world 2 points 4 days ago* (last edited 4 days ago) (1 children)

If art is important to you, and you admit the art style is important enough for you to choose not to play a game, AND considering how AI art has only been around a short time...

Then doesn't that kind of highlight the struggles that non-artistic game designers have faced? Potentially great game design overlooked because of poor art?

So can you see how AI art, which may not be the best but is certainly better than someone without artistic talent, might open doors that were previously closed?

Then doesn’t that kind of highlight the struggles that non-artistic game designers have faced? Potentially great game design overlooked because of poor art?

So can you see how AI art, which may not be the best but is certainly better than someone without artistic talent, might open doors that were previously closed?

An important aspect for making a game great is how all the pieces come together (from sound design to graphics to even mechanics) to form a cohesive whole. If someone was to use AI slop for an obvious aspect then how can I trust that they would have put any love and care into other aspects of the game? Especially when there are so many amazing games from small studios and independent game designers that don't need to rely on AI slop.