this post was submitted on 30 Mar 2025
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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The diversity of Linux distributions is one of its strengths, but it can also be challenging for app and game development. Where do we need more standards? For example, package management, graphics APIs, or other aspects of the ecosystem? Would such increased standards encourage broader adoption of the Linux ecosystem by developers?

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[–] catloaf@lemm.ee 8 points 4 days ago

I don't think static linking is that difficult. But for sure it's discouraged, because I can't easily replace a statically-linked library, in case of vulnerabilities, for example.

You can always bundle the dynamic libs in your package and put the whole thing under /opt, if you don't play well with others.