this post was submitted on 06 Sep 2023
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(sorry if it's the wrong place for this kind of discussion)

Yesterday The Riftbreaker raised its price 50% for base game and 65% for dlcs. I know Steam said all devs to adjust prices(in January), but this feel more of trend where once a game gets popular the price skyrocket.

As someone who waits a game go 75% or a stable 50% discount before buying it, if i didnt buy it by then sure i ain't buying that now unless there is a massive discount (not even gonna talk about games that raise price to fake a bigger discount).

I dont want to sound cheap; I grew up with no condition to buy games and spent a lot of my internet in torrents in my youth, now i gladly pay for games but once a game raise its price i unwishlist it.

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[–] Quazatron@lemmy.world 3 points 1 year ago (1 children)

Regarding "cost per megabyte"...

I see your point, but for me it is more important the "entertainment per €/$" factor, and there you can't beat indie games.

I've bought the whole Halo collection... that's a metric ton of megabytes right there, but I've only installed it once and never again. In contrast, I've bought Loop Hero (about 200 MB) and haven't been able to put it down since. That's a lot more value for money, in my opinion.

[–] neatchee@lemmy.world 2 points 1 year ago

That's you :) I bought the halo collection and spent >200hrs playing it. I have >1600hrs in the Destiny franchise. Can't just look at your own experience :)