this post was submitted on 15 Apr 2025
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It’s the dialogue for me. Some of it was just kinda ok. But having other characters to interact with really took away the loneliness aspect that made the first game so good.
Plus fuck the on-land section.
Yep exactly. I also didn't like the hand-holdy waypoints, being told somewhere 1000m down there's a facility is all I needed.
All the monsters are so easy to avoid with orchestrated attacks. The biggest baddest reapers of that game are just on rails and they give you a seatruck perimeter defense upgrade, which just makes every enemy extra harmless.
Also the story...
spoiler-title
you are sent down to find out what happened to your sister, then you just end up fucking off with a random alien and you dont even need to find anything out about your sister...Oh I could not agree more with all of your points hahaha. I did like the seatruck more than the giant sea base in the first game (I never really used that…) but I also modded my seatruck so it wouldn’t go slower with more cars attached.
I gave the original Subnautica an 8/10 (on a real rating system, where 5/10 is an average game, not trash lawl) and I gave BZ a 6/10. It was good, but the original was amazing.
That's exactly how I rate too! Doesn't make sense a 7 is just an okay game and there's no such thing as a 10 aha
Oh hell yeah! I like you. One of my biggest peeves is reviewers rating something a 6/10 as “okay but kinda bad.” For me, a 5/10 is a serviceable game that I enjoyed, but has some flaws. Not until like 4/10 do I rate “really flawed and needs much work”. I have tons of 5/10 games I really enjoyed.
I think I have three or four 10/10 games period, reviewers throw that out like parade candy!