this post was submitted on 06 Jul 2023
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General Discussion

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When the MeToo movement took off across the globe in 2017, it changed how we think about artists and their art.

As victims of sexual harassment and assault spoke out, the public became more aware of the behaviour of well-known people, including successful artists. Audiences immediately began to view these artists' work through the lens of their actions.

As a result, many of our favourite books, songs and art works became irrevocably tainted by the transgressions of their creators.

Admiring the work of Pablo Picasso — the cubist artist who burned his partner Françoise Gilot's face with a cigarette (and painted it) — or Alfred Hitchcock — the film director who tried to destroy actress Tippi Hedren's career when she rebuffed his advances — became a less straightforward proposition.

"In the aftermath [of MeToo], people were left wondering what to do about their heroes," US critic Claire Dederer writes in her new book, Monsters: A Fan's Dilemma.

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[–] DonSerrot@lemmy.world 6 points 1 year ago (2 children)

But if you still enjoy their work I think that's fine too. Especially if they are dead and can't profit from it, if they would profit from it I, personally, just pirate it and that keeps my conscience clean.

This is pretty close to something I've been saying for a while now in regards to the whole ActivisionBlizzard sexual misconduct thing any time someone brings up separating the art from the artist. You can easily do that with a book or a movie simply by going to a local library. And for many games through piracy like you said.

For a live service game like World of Warcraft there is no real way to experience it without supporting them, either monetarily or in their precious monthly active users metric they switched to after they stopped reporting on subscriber counts. In that kind of case the only real option is to walk away.

[–] ThankYouVeryMuch@kbin.social 2 points 1 year ago* (last edited 1 year ago)

In that kind of case the only real option is to walk away.

I agree. I sucks sometimes, but it can also be a push to try new things or, specially if more people jump off, to recreate the good things of the old place in a new one (ehem..)

[–] ElectroVagrant@lemmy.world 2 points 1 year ago (1 children)

For a live service game like World of Warcraft there is no real way to experience it without supporting them, either monetarily or in their precious monthly active users metric they switched to after they stopped reporting on subscriber counts. In that kind of case the only real option is to walk away.

Aren't there still private servers available, or did they get those taken down via lawsuits/threats of lawsuits? Or did they kinda fade out after classic WoW became an official option? Regardless, you're right that with most live service games the only real option is to quit outright.

[–] DonSerrot@lemmy.world 2 points 1 year ago

I'm sure they probably are still around, and would probably be decent for someone new to experience the content for themselves in an ethical way. But going that route for a long time player means giving up your current character that you've invested a lot of time into and any guild friend groups you are part of just so you can go play an approximation of an older version of the game. At that point it starts seeming like an addiction to me. Better to let the past go and seek out new experiences elsewhere.