this post was submitted on 16 Apr 2025
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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Help support. Please make Affinity possible on Linux!

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[–] amateurcrastinator@lemmy.world 16 points 4 days ago (4 children)

I don't mind paying for good software on Linux. I don't understand this idea that everything Linux should be free.

[–] stray@pawb.social 13 points 4 days ago

It's not that paying for things is bad. The problem is that good software is vital to digital artists' income, and both purchasing and learning that software is a substantial investment. When a company sells or otherwise enshittifies their software, the artist is then put in a very hard place. Open-source software is the only way to combat that unfortunately likely scenario. By all means, please pay for that software if you can afford to. Doing so subsidizes usage for less fortunate people who may be able to better their situation as a direct result of your generosity.

[–] DarkMetatron@feddit.org 8 points 4 days ago

I have paid (by donating to them) for many of the open source software I use, so I don't think that everything should be free (as beer) but should be free (as freedom) and therefore open source.

[–] zqps@sh.itjust.works 5 points 3 days ago

That's not what people demand, it's a side effect of users demanding software be open source and developers saying that's not economically viable.

[–] Hadriscus@lemm.ee 4 points 3 days ago* (last edited 3 days ago)

I don't mind paying for software either. I own Affinity & Zbrush licenses. However I run the risk that in the future, these products may be sold to the highest bidder and development stalls (as it happened a couple years ago in the case of Zbrush) or interoperability suffers. When this happens, not only is your database of scenes and files obsolete, you also have to go through the process of learning a different program, and DCCs are... huge. Whole factories. It's very hard to reinvest the time necessary to learn them inside out and be proficient again. It is also impossible to contribute to a non-open codebase. Proprietary programs are ticking bombs.