this post was submitted on 21 Apr 2025
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I think most players really don’t want TES 6, I think they want to be 16-24 again. I don’t really think most players even know what about Skyrim or Oblivion made them happy or what they would want from that game, I think they just want the feeling of freedom that is gone from their lives. I don’t even mean this in a mean way, I just think the game is carried more by nostalgia rather than any particular mechanical, narrative, or creative traits.
You might be underestimating the number of people who unironically enjoy modern Bethesda games, unfortunately.
I'm more excited about the release of a game that has a large and established modding community and what they'll do with that new platform than the game itself.
I genuinely did not enjoy Skyrim at release- modded Skyrim is one of my favorite games ever.
The talent in the broader Bethesda modding community is beyond impressive and they've had years to refine tooling/interop that I think will result in another modded game that will, hopefully, reach the same heights to me as previous works.
I was really hoping that would happen with Cyberpunk 2077 and Starfield, but I think Skyrim was more an exception than a rule. I genuinely don't think we're likely to see that level of involvement from a modding community again.
Cyberpunk being a RedEngine (I actually like this engine) game limited the pool of potential modders somewhat because it's a single-studio engine without a history of modding (there are a few large/complex Witcher 3 mods but as far as I'm aware it's a few custom user-created quest chains that are supposedly really good- I'll try to find the name later). CyberMP seems to be cracking this fairly wide open (it's a GTAV RP-like modding framework that adds multiplayer) that's pushing the current limits of RedEngine modding.
I haven't extensively looked into changes of GameBryo from Fallout 4 to Starfield but from what little I've read adapting tooling hasn't been especially painful, it's just that the base player interest from potential Starfield modders seemed really low due to disinterest with the game/its setting at launch.
I think a fantasy setting with tooling and lessons learned that will hopefully continue to be built up from the Morrowind -> Oblivion -> Fallout 3 -> New Vegas -> Fallout 4 -> Starfield will have a better chance at catching that Skyrim modding spark again, but I will admit a lot of this is equal parts "here are some rational reasons why I think it will happen" and "shit it'd just be dope if it did and I really want it to."
my not paying attention vibes based read on it was that starfield isn't an open-world and it kinda sucks so nobody can be bothered to make stuff for it.
considering they nearly had voiced protagonists in starfield i'm not very confident in them being inclined to learn shit about shit.
I would really love a version of TES 6 that isn't what TES 6 will be.
Sign me the fuck up for TES 6: DAGGERFALL TWO
if wayward realms isn't just a starcitizen-esque grift, it promises to be that
I think theres some truth to the idea that, even if Elder Scrolls VI were a really good game, a larger than youd think portion of the fanbase still wouldnt be happy with it.