this post was submitted on 04 May 2025
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The interesting answer by the way is that there is a glut of them as Roblox, is actually a game mostly about making other games.
Its a more realized version of VR chat essentially for kids and alpha and Z is full of game devs who though are unfortunately in a single engine but with skill can actually transition to others and often do.
Some real talent is being cultivated but they are mostly unseen by looking at the places they aren't.
See, I am aware of the ... Im gonna call it 'Roblox Capture' phenomenon... and I am very, very concerned by this.
As you say... there legitimately are tons of neat gamemodes being made up by Zoomer (and presumably also Gen Alpha) budding game devs...
But as you say... its quite difficult to transition out of Roblox and learn all the other stuff you need to make your own game, especially if you are incentivized not to, by both the carrot of potential income, and the stick of everyone throwing a shit fit (cough, I mean uh, 'difficulty in overcoming the momentum of the network effect') if you try to move to your own platform.
Roblox... has a very, very predatory digital and real world currency scheme.
The Roblox owners are making way, way, waaaay more money off of their young gamemode devs than the tiny slice of the pie they actually get.
And... its also basically a lottery, like being a youtuber or an OF model or whatever: 99.9% of people make basically no money, 0.1% make a decent or sizeable amount... and you only ever hear about, or from, the tiny minoirty of successful people.
And thats to say nothing of how fucked up MTX and dark patterns are for the average user.
Basically, Roblox achieved a huge scale, fully realized version of what many pay to play GMod Roleplay Servers do/did as well as Roleplay Servers for like GTAV and RDR2 and other games...
You are right though that this is the interesting answer =D