this post was submitted on 06 May 2025
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Virtual Reality
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I think the main thing holding Vision Pro back is its use case. People mainly seem to be using it for monitor replacement, something which I feel like the Xreal Air and Viture Pro have better figured out in terms of price point and form factor. On the VR/AR side of things, meta and Sony are killing them on software library and cost. It doesn't leave much room for Apple.
The problem is that Vision Pro is awful at object recognition and tracking. Which are, y’know, the foundation of all meaningful AR use-cases. In theory it should have the raw power to do it, but something is very wrong somewhere because it just can’t do it.
Apple has a lot of work to do to create something people would really want to use. It will be interesting to see what direction they go.