this post was submitted on 05 May 2025
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Fallout

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[–] sp3ctr4l@lemmy.dbzer0.com 5 points 2 months ago* (last edited 2 months ago) (8 children)

RPG means 'role playing game'.

Where you get to decide what role you want your character to play.

Where player choice and creativity, problem solving approach... are as, if not more important than the underlying ruleset and world.

Where your decisions in the world meaningfully change how the story progresses, how the world evolves.

Where you can fail in your mission, even if you don't literally die.

You... do know that the original Fallout was literally built as a DnD like, TTRPG, first, and the devs played multiple rounds of this, with a game/dungeon master and whatnot, to prototype the mechanics and balance that would go into the computer game... right?

That the game itself could beat you, and you would just fail, if you fucked about and didn't discover a solution in time?

[–] CrayonRosary@lemmy.world 3 points 2 months ago (7 children)

I was making a joke. I know what an RPG is. I completed Fallout 1 years ago and really enjoyed it, but never finished 2.

I just don't care that 4 doesn't live up to some RPG standard. It's a game. It's a fun game. If everyone would stop judging it for what it's not, that'd be great. That goes for all games. Hell, all media!

Who cares what it could have been? Who cares what it's history is? Is the game fun? That's all that matters. Instead, we have a bunch of gatekeepers in the fandom who dump on FO4 every chance they get, and it's exhausting.

[–] FilthyHookerSpit@lemmy.world 2 points 2 months ago (1 children)

I agree with the sentiment but not the premise. If you played the older fallouts then it shouldn't be surprising that fallout fans are upset that the game diluted itself to appeal to a wider audience. Nothing wrong with a looter shooter with base building mechanics, just don't slap fallouts name on it when it lost everything that makes a fallout game...fallout.

[–] CrayonRosary@lemmy.world 0 points 2 months ago* (last edited 2 months ago)

when it lost everything that makes a fallout game...fallout.

It had the dark humor and the setting. Retro-futuristic 1950s aesthetic, ruins of America, Pip-Boy, Vault-Tec, SPECIAL system, V.A.T.S, consumerism satire, quirky NPCs, Super Mutants, Ghouls, Power Armor, in-game radio stations with oldies music and DJs, Brotherhood of Steel, etc.

That's what makes a game a Fallout game. If it had none of that, but had intense roleplaying, would it have been a Fallout game?

Think of all the stories the game told. All the minor characters you helped. The depth of the companion quests. The mystery of the synths. I could go on and on about the stories and fun that were had. So I will!

  • The big twist regarding Shaun.
  • The Institute and synths turning out not to be a conspiracy theory.
  • Joining major factions: Brotherhood of Steel, The Institute, The Minutemen, The Railroad
  • Building and defending settlements
  • The Kellogg confrontation and memory dive
  • The Silver Shroud quest
  • Nick Valentine’s noir detective backstory
  • Cabot House and the alien artifact
  • Pickman Gallery and the serial killer subplot
  • Nuka-World DLC
  • Vault 81 and Curie
  • Vault 95 and Cait
  • Combat Zone
  • Diamond City and Piper
  • The Mechanist

And more and more! It was a huge storytelling game with tons of awesome content. That's what makes it a Fallout game. Not because you can choose to blow up Megaton or whatever. Actually, you could blow up the Brotherhood. Close enough.

All the negatives do nothing to ruin that.

How can you say what a straight face that it "lost everything that makes a fallout game...fallout". Nonsense.

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