this post was submitted on 08 May 2025
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[–] Armand1@lemmy.world 81 points 4 days ago (17 children)

One posted by someone recently

graphic depicting alternatives to Adobe products

[–] MonkeMischief 27 points 4 days ago* (last edited 4 days ago) (3 children)

Blender 3D Artist here:

If you already use Blender and want Inkscape-like functionality, grease pencil has gotten REALLY impressive! Worth checking out! But let's talk about materials real quick:

I personally got burned when I dropped hard-earned cash on Substance and they sold out from under us.

It might not be 1:1 for the most powerful features found in Alegorithmic's traitorware, but the PBR Painter add-on has been AWESOME for painting materials in Blender.

There are some other add-ons for materials and advanced effects too.

(For designing, I'm glad fo see Material Maker mentioned! It's impressive and legit! I hope that project goes far!)

I honestly think a majority of that stuff is totally doable in Blender right now, add-ons just make it easier and/or a bit more efficient, and these devs are worth supporting.

Armorpaint looked pretty cool, but is it still being developed? Seems like it's been awfully quiet, which is a shame because it seemed very promising!

It's sad because Substance was the ONE time I relented and said "Hey, maybe this commercial software will be really worth it." Fool me once.

[–] Aceticon@lemmy.dbzer0.com 4 points 4 days ago* (last edited 4 days ago) (1 children)

I'm still using the 2018 Substance, which is the last one for which there was a proper license (which I have). Then Adobe bought the Allegorithmict and turned that suite into a subscription application.

Still works fine and apparently the software hasn't significantly improved ever since it turned into a subscription.

By the way, cheers for mentioning PBR Painter - I added it to my list of possible replacements.

[–] MonkeMischief 2 points 10 hours ago* (last edited 10 hours ago)

And cheers to you for mentioning that 2018 Substance is still useful!

...Yikes, I hope I kept that license key somewhere, I'm sure I did...

If only to learn it because it seems to be a hard requirement with so many artist positions. =\

(Although...if we really blew them away with Blender tools and they couldn't tell the difference, would they really care? Hm...)

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