this post was submitted on 13 May 2025
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Linux Gaming

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[–] philpo@feddit.org 4 points 11 hours ago (1 children)

I'd rather have a dev getting a proper Windows build that is running well and optimised for being used with Proton (which is far easier) than a badly working Linux native version

[–] gradual@lemmings.world 0 points 2 hours ago (2 children)

Look at you, eager to lower your standards so the people taking your money don't have to work as hard.

[–] philpo@feddit.org 1 points 1 hour ago (1 children)

Look at you, on your high horse, who thinks that resources both are infinite and must be attributed to our little niche because your little morals think it's the most important thing. Rather antagonising your own people if someone is willing to even move away one inch from your high morals to compromise with the rest of the world than to find an actual working solution. Because then you wouldn't be able to fuss about it.

[–] gradual@lemmings.world 1 points 1 hour ago (1 children)

I used to think useful idiots were the exception, but they're actually the norm.

[–] Geetnerd@lemmy.world 2 points 1 hour ago

Especially the ones who defend greed.

[–] cynar@lemmy.world 0 points 1 hour ago

Perfect is the enemy of good.

I suspect paradox are just taking a fuck you attitude here, but that's a separate point.

Like it or not, Linux is a very small part of the gaming ecosystem. We also now have proton, that makes it far less of an issue.

Give all this, I would rather a reliable windows version, with an eye towards not fucking over the proton translation. Any Linux version would likely lack a lot of bug testing etc.

The goal is a stable fast game that runs on Linux. How that is achieved is almost irrelevant. At this point, asking them to play nice with our translation layer is the best option.