this post was submitted on 24 May 2025
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[–] mriswith@lemmy.world 58 points 21 hours ago* (last edited 21 hours ago) (15 children)

That's nothing new.

Gamers who don't know any programming, or maybe made a little utility for themselves. Looovee to bring out the old "just change one line of code", "just add this model", etc. to alter something in a game.

They literally do not understand how complex systems become, specially in online multiplayer games. Riot had issues with their spaghetti code, and people were crawling over eachother to explain how "easy" it would be to just change an ability. Without realizing that it could impact and potentially break half a dozen other abilities.

[–] Ghoelian@lemmy.dbzer0.com 50 points 18 hours ago (6 children)

Even if you're an actual software dev, it's still pretty much impossible to guess how much work something is without knowing the codebase intimately.

[–] mriswith@lemmy.world 11 points 18 hours ago (2 children)

Absolutely, it's impossible to know how much. But it's a lot easier to grasp that it's rarely just "changing a few lines" when it comes to these types of situations.

Specially since many programmers have encountered clients, managers, etc. who think it's that simple as well.

[–] fennesz12@feddit.dk 8 points 10 hours ago

My favorite one is "Just add multiplayer".

Sure. I'll just go right ahead and toggle it in the engine. Why didn't I think of that?

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