this post was submitted on 27 May 2025
25 points (100.0% liked)

Linux Gaming

18710 readers
255 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
 

Hi all, I have recently installed Bazzite, after previously being on Nobara.

I have been playing Dave the Diver and DOOM (2016), both through Steam, and I get pretty serious input lag. A second or more delay at times, generally when FPS is struggling.

I'm running on a laptop with integrated graphics, so the struggling integrated GPU is not a surprise, but I didn't have this input lag issue with the same games on Nobara.

Any tips on a setting or something to help this?

I have lowered graphics settings to help with FPS, but ultimately I am not going to be able to avoid occasional FPS dips. The mouse input is instant, it's just an issue with the keyboard.

Any help appreciated!

Edit with solution: it seems the problem is IBus, see this comment: https://lemmy.nz/post/23401044/15684126

Basically the solution is to add IBUS_ENABLE_SYNC_MODE=2 to /etc/environment and restart.

you are viewing a single comment's thread
view the rest of the comments
[–] Dave@lemmy.nz 4 points 3 days ago (5 children)

Thanks! evtest shows keyboard events happening immediately. The game seems to be the one slow to respond.

[–] tal 2 points 3 days ago* (last edited 3 days ago) (4 children)

Hmm.

Both games you listed appear to run in Proton.

Dave the Diver is a Unity game, and Doom (2016) uses id Tech 6, so not a lot of common underlying technical infrastructure at the game level. I can't imagine that it's a common bug in both games.

That does kind of suggest something related to Proton, between Linux and the game, but I don't know of anything that could create a backlog at the Proton level. I mean, keyboard events aren't terribly heavyweight.

I haven't played Doom (2016), but it's a multiplayer game and some multiplayer games might have network latency for movement produce delay, but not for simply panning the camera


though I'd think that this would have more-sophisticated client-side prediction stuff; Quake II did. Dave the Diver is singleplayer, though, so if the mechanism is the same, shouldn't be a network issue.

I don't know, frankly. Kind of drawing a blank. Maybe try, in Steam's Compatibility settings for the game, a different version of Proton? Not that I can think of a specific mechanism that would cause this, but I can't think of much else that would be shared between the games, wouldn't affect the mouse, and would affect the keyboard, and that you could readily change.

EDIT: One other possibility


maybe try disabling Steam Input for the game and see if it affects the issue? Steam does do some processing. I can't think of any reason that it'd insert a lot of latency, but it'd be one of the few other things that would live between the kernel and the game.

EDIT2: Actually, no...I don't think that Steam Input touches keyboard input, based on a quick search. Just controller stuff.

EDIT3: Oh, wait. Gamescope. I've never intentionally used it, but it's some kind of mini-compositor that Steam uses.

And it looks like it touches keyboard input:

https://github.com/ValveSoftware/gamescope/issues/1460

I don't know much about Bazzite, but I understand that it's a Fedora distro aimed at being an alternative to SteamOS, so I could believe that they use gamescope.

kagis

https://universal-blue.discourse.group/t/gamescope-gamemode-for-desktop/3893

With bazzite there is no need to install gamescope as it is baked onto the image

It looks, from that page, like there's some global toggle for gamescope, and people normally enable it on a per-game basis by adding it to the game's launch properties in Steam, but I can't give a lot of advice there; haven't used it myself.

I might try disabling gamescope, if you're using it, and see if the issue vanishes.

And...hmm...on that note, maybe also try disabling the Steam Overlay. That touches keyboard input, and also touches the video display.

https://help.steampowered.com/en/faqs/view/3978-072C-18DF-FBF9

Open the Steam client and navigate to the Steam > Settings > In-game tab. Toggle on Enable the Steam Overlay while in-game.

Just to see if that makes the issue go away.

[–] Dave@lemmy.nz 4 points 3 days ago (3 children)

So this is a bit of a dumb solution, but I went to the accessibility settings in the OS and dropped the repeat frequency a bit. Now it seems to work fine!

It did seem like the events were triggering faster than the games could process them, so dropping the repeat speed a little stopped the events queueing up.

screen shot of accessibility setting to set the speed of repeating keys when a key is held down

[–] tal 4 points 3 days ago

Okay, sounds good! Glad to hear it.

load more comments (2 replies)
load more comments (2 replies)
load more comments (2 replies)