this post was submitted on 13 Sep 2023
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Out of the loop. What's the change?
From context it seems Unity is asking for a new fee per installed game, instead of using what the studio actually earned from the game?
If so, yeah, I get how it would be terrible if your game got a sudden huge install base from gamepass or such.
It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count
It’s only once they’ve taken in like $200k in revenue btw. Demos don’t count, neither do game pass subscriptions or games bought via humble bundle etc.
They specified that demos MAY count. There's stipulations to that.
Only if the demo is the full game file.
But also, what entitles them to even a portion of the games proceeds? Adobe doesn't get a cut for every digital piece you create. Dundermifflin doesn't get a cut everytime you write a new contract. That's absolute bullshit and they should get a fine for even thinking they're allowed to be this big and change the rules like this. That's a monopoly mindset.
I guess it really depends how it's done. I don't think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool's cost a bit according to the project success can be a good idea.
That said after they'd try to pull a stunt like they did I definitely wouldn't trust them anymore.
Also, trolls could delete and reinstall the app repeatedly, forcing the developer on the hook for large amounts of money ~~to Epic games~~.
Epic has nothing to do with Unity
This has been confirmed not true. It’s on a machine level. You can install 10000 times on the same machine and it will only charge for 1 install.
It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.
And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I'm sure my cost would be covered by free AWS credits.
Why would anyone do this? Most games also don’t give you an unlimited amount of installs.
Trolls. Competitors. Vigilantes. This is the Internet.
What? I've never played a game that limited the number of times I could install it.
On the number of machines you can install it on. Windows store games do this.