this post was submitted on 13 Sep 2023
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[–] schmidtster@lemmy.world 7 points 10 months ago (2 children)

You equipped 1 you want, and when it’s depleted another of the same type is auto equipped. You can manually use them, but the equipped ones would auto use whenever you used your inhaler.

No different than buffing your party before a fight in any other game really when it comes down to it.

[–] pomodoro_longbreak@sh.itjust.works 8 points 10 months ago (1 children)

I've never liked buffs either lol. Feels like gamifying a difficulty slider.

Which I guess is a lot of RPG mechanics like levels, equipment, advantage, etc... So to each their own.

[–] schmidtster@lemmy.world 3 points 10 months ago (1 children)

Think of it like pushing RNG in your favor. Most games incorporate RNG in some amount, I do understand that micromanaging becomes too much at some point as well though.

[–] pomodoro_longbreak@sh.itjust.works 3 points 10 months ago (1 children)

Yeah I can see both sides of it, honestly.

I think I would prefer it if the boosts were rarer, but had more extreme effects like "take half fire damage for engagement" or "immunity to fall damage." Something that can really interact with a build. Anything that doesn't have obvious gameplay effects (like something that might go unnoticed) feels too minor to bother with, personally.

[–] schmidtster@lemmy.world 3 points 10 months ago

5% damage for 30 seconds… yay…

I get it. It’s different for other people, some people love farming headshots for that new gun/skin, some don’t mind min/maxing their rpg char. Whatever floats their boat.

[–] starman2112@sh.itjust.works 1 points 10 months ago

Yeah, I feel like Outer Worlds did it better than literally any other game. Meanwhile I'm playing starfield and my character hasn't had a reason to eat literally any food ever