this post was submitted on 19 Jun 2025
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Despite facing increased competition in the space, not least from the Epic Games Store, Valve's platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it's perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

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[–] Bakkoda@sh.itjust.works 4 points 10 hours ago (1 children)

Calling it a monopoly. They didn't lobby to have the market share. They have competitors who can't make a product as good. Just calling it a monopoly because you think it's an easy win in an argument doesn't just make it a monopoly.

[–] misk@sopuli.xyz -1 points 9 hours ago (2 children)

This is not how a monopoly is defined in any civilised country.

[–] Bakkoda@sh.itjust.works 4 points 9 hours ago (1 children)

You are straight up just using your opinion to justify a point and i won't have any further part of the conversation.

[–] misk@sopuli.xyz 1 points 9 hours ago

What he’s saying is so blatantly wrong and easily verifiable that now you’re the contrarian.

[–] duchess@feddit.org 2 points 9 hours ago

If a dev loses substantial access to the market if they don‘t use a service, this service is a quasi monopoly. They are forced to use Steam, customers are then forced to use Steam if they want the game. Steam charges astronomical fees, that is their monopoly exploit.