this post was submitted on 04 Jul 2023
2 points (100.0% liked)

Games

16689 readers
291 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] can@sh.itjust.works 0 points 1 year ago (1 children)
[–] dtb@sh.itjust.works 0 points 1 year ago (1 children)

For me, it felt like the first game had something original to say and did it really, really well, but the second’s story was just another “revenge: dig two graves” story, with the bonus that Ellie murders a million people before the game decides that revenge doesn’t solve anything. It felt like the game missed its own point for the sake of the gameplay—gameplay that didn’t feel original to me like the first game did.

Comparing the second to the first one, where I felt like the game introduced NPCs that didn’t have simple scripted one-liners … when I killed someone, holy shit, I felt bad about it. That person had a family, and even though it may have been justified, murder still felt bad. I thought the first game was really good at making a point that killing a person is very different than killing a monster.

The second game didn’t seem to introduce anything new, and on top of that, the main plot’s message was in conflict with the practical genocide Ellie was committing on her way.

[–] Md1501@sh.itjust.works 2 points 1 year ago

I could see this, in the first game the killing was almost necessary ( with the exception of the hospital maybe) in the second one I liked the game play but was kind of sad at the forced killing of characters, the blind revenge aspect really bugged me.