this post was submitted on 16 Sep 2023
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[–] sammytheman666@ttrpg.network -4 points 1 year ago (1 children)

If you play in a specific way and find it boring, THAT is a good reason to switch your playing style.

If I love to snipe from afar and now I cant because arrows are a very rare commodity in this world, this isnt fun. The moment you are forced down a path is where it stops being fun, because its not your own choice.

I have a player. He does that, shoot arrows. And he has fun. I dont need to limit his fun for it to exist.

Counting arrows is like encumbrance in videogames. Its fun for some, and a rapid hassle for most, and you should be able to choose which you wanna play with as a player instead of being forced to use it a specific way.

Options are always great. Their nonexistence is never good. Unless you just so happen upon a table or a videogame that their only option is the one you prefer purely on luck.

[–] who8mydamnoreos@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (1 children)

Yes people like to snipe from afar because you get to attack without putting yourself in danger, it’s powerful. There are restrictions to balance that. I wouldn’t let a Barb play where they could carry unlimited health potions or a Wiz play with their spells coming back on a short rest. It makes the game unbalanced. Also arrows don’t have to be “rare” just limited somehow between rests. Rouges use items, thats the resource you have to drain from them in order to create a really good tension. Its the difference between mediocre and memorable storytelling.