this post was submitted on 13 Jul 2025
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[–] Aeri@lemmy.world 141 points 4 days ago (17 children)

Anyone tell that fool that CRTs were literally the only kind of TV that existed at the time

[–] MudMan@fedia.io 53 points 4 days ago (5 children)

Admittedly, this game doesn't look particularly good on a CRT, either.

The hype about the visuals being "3D" was so weird and misinformed, and you could absolutely tell at the time.

[–] Sparrow_1029@programming.dev 31 points 4 days ago (2 children)

It was pseudo-3D, I remember reading an article about how they made the sprites, but can't find that... wikipedia has

Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics

and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites

Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost £80,000.

(sharing bc I thought that's a crazy amount of money for 1992)

[–] mkwt@lemmy.world 12 points 4 days ago

Meanwhile, Nintendo positioned this method to compete with Aladdin, which simply hired Walt Disney animators to do the sprites.

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