this post was submitted on 07 Jul 2023
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Asklemmy
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You got that backwards. The the apps are made to be able to run on the phone, not the other way around. For example: the app I work on works reasonably well on Android but that’s mainly because we downgraded it compared to the iOS version. It runs at much lower resolution and frame rate on Android.
wait, you don't write universal apps?
you need to write apps for specific device needs?
that doesn't sound right
I thought you just need to write apps for armv8 and with a certain language like kotlin swift flutter or whatever
also which app are you talking about? Lemmy check
hehe Lemmy
You write apps to target the majority of devices on a specific platform, as you want your app to work for most people. Since the average Android phone is a piece of shit, your app can’t be too demanding. It’s not about the language or instruction set, it’s about how much work you try to get your app to do per frame.