this post was submitted on 17 Sep 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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To be fair, I have a hard time not attacking the bagels in real life, too.
Does right-clicking an unoccupied space cancel it? (That works for movement, but I don't know if it works for object interactions.)
Honestly, this should be considered a bug. The game teaches you that clicking a barrel means approach and open it, and then after you've learned that through lots of repetition, it tricks you with an exception that explodes in your face. This is Bad UI 101.
Technically this is not correct. Clicking an object tells your character to interact with it.
On barrels you don't know of its content your dude looks into it to see whats inside.
While on barrels where you already know the content you get provided with diffent interaction options.
PS: i more have a problem with random dudes attacking me, or want to jail me just because i look into a container.
But i won't consider it a bug.
Pedantry is a terrible guide for user interface design.
But we are talking about a game here, and an UI function that may cause both amusement and a learning effect.
I too played too much games in the past where mindlessly looting every clickable object is considered a viable gaming experience.
the first object you come across in the game explodes if you touch it. So you have been told very early that your actions may cause negative consequences too.
User interface is a tool for expressing intent. If you think it's amusing to willfully misinterpret someone's intent in order to create "HAHA! TRICKED YOU!" moments, then I hope I never have to use a UI that you design.
(Unless perhaps it's a reaction-test game, which this is not.)
That's a heck of a straw man. Especially when OP has specifically indicated that it's not mindless, by virtue of trying to cancel it.
Consequence for an action you deliberately choose is one thing. Consequence for a bad tool's adversarial behavior is quite another.
Let's agree upon that I answer only to this:
Let's first describe how it is on PC where I play the game: If I hover over an object, the mouse curser changes it's shape into the symbol of the action I will do. On ordinary barrels it is an open chest for looking inside. On barrels with oil, water or explosives it's the sword which is the gaming world- wide understood symbol for attack. I know it from several RTS games too. And if the symbol is highlighted in red it indicates that bystanding NPCs will disapprove your actions.
So the UI does express what you will do. If you watch carefull enough. If the curser is too small for you to see it, there is for sure a setting somewhere to enlarge the cursor. Or maybe a mod.
My impression is that you biggest problem here is to understand that those objects are no containers. So there is no option to look inside.
It's not an UI issue but a handling issue.
since dragging into inventory may fail due to overload issues this can't be default action neither.
And under certain circumstances you may want to destroy a barrel. To spread oil or water in preparation for a battle.
Then you are mistaken.
I find "you're holding it wrong" arguments tedious.
Adieu.
Bye bye then.
It was nice at long as it lasted.
Which games did you play before that you have such an issue with the barrels?
Is it better or worse than “I’m casting hex and forget you specify a stat to hex, so I click the enemy before clicking the specific variant of hex, and suddenly I’ve shot the enemy with a light crossbow instead of what I wanted to do”
I see you've encountered some of the game's other rough edges, too. :)
I’m on PS5, should have mentioned. I didn’t click the barrel. I just walked near it.