this post was submitted on 18 Sep 2023
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Gaming

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[–] phuntis@sopuli.xyz 18 points 1 year ago* (last edited 1 year ago) (2 children)

a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it's the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

[–] Squirrel@thelemmy.club 16 points 1 year ago (1 children)

I'm out of breath from reading this.

[–] phuntis@sopuli.xyz 2 points 1 year ago
[–] Erk@cdda.social 1 points 1 year ago (1 children)

A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing's really stopping them, but they really love driving creation engine onward for some reason.

[–] phuntis@sopuli.xyz 4 points 1 year ago (1 children)

bethesda is not making a whole new engine from scratch that just isn't happening if they switched engine it'd probably just be to a licensed engine like unreal and that sucks for mod support the reality isn't creation engine vs a from scratch in house engine that supports modding just as well but with less jank it's creation engine vs unreal or something else maybe but not in house and there's no other engine out there that currently exists that's as good for modding

Please consider using punctuation!