this post was submitted on 19 Sep 2023
1613 points (98.6% liked)
Memes
45746 readers
1705 users here now
Rules:
- Be civil and nice.
- Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Twitter, Reddit, and Unity have not been profitable. This was fine when money was cheap (near zero interest rates). The market was awash with capital trying to find something that could turn a profit. A business plan that was basically underpants gnomes (1. Gather underpants 2. ???? 3. Profit!) was acceptable. Twitter’s and Reddit’s 1. was “gather users”, Unity’s “gather projects”. Now money isn’t free anymore, and capital is demanding that these businesses fill in 2. with something. Twitter is doing whatever Musk thinks is good, Reddit is trying to monetize its API to make AIs pay and to serve real users ads through its first party app, and Unity is trying to monetize the projects it has gathered. All of them have been offering a product below cost, and users are understandably angry that the cost is going up. (And in many cases, finding that the product isn’t really worth anything.)
Blizzard is different. It operates in a creative field and has been very profitable. Games are art as much as they are products that are sold. As such, they’re fickle: you can’t assembly line manufacture games and make a hit after hit. Artists in music that turn out bangers decade after decade are rare, as are authors, directors, etc. Blizzard’s streak of awesome games was bound to end eventually. AAA games are also extremely expensive to make: if you make an AAA game, it must be a hit or you’ll lose money. Alternatively, you can use dark patterns to monetize it, then it doesn’t have to be as good to make loads of money. Banking on your creatives to keep beating the odds is risky; infesting a good enough game with scummy monetization is a safer bet.
You’re spot on. The changes we’re seeing are seen as “radical”, as users had previously utilized them on the cheap. Given the recent changes in the overall market, shareholders are making radical demands. So companies have to think of something to pivot.
When we look at video games, we’ve seen micro transactions creep up, a slow boil if you will, so consumers have adjusted to the increases in these “optional” purchases. Video games overall have been largely stagnant in terms of price per copy. Even accounting for inflation, we’ve really only seen a 20 dollar increase over the years for the raw “license” of a game. Then you add in premium packs and other “optional” nonsense and most have just accepted it.
I think where people get heartburn on these things is when you introduce such a whiplash of a change with such short notice. I think even if Unity changed the pricing to 2 cents an install starting 2024, then upped it to 5 cents in 2025 and kept it at an incremental increase, it would have been a better “slow boil.” By going outright with the 20 cents per install for the entry level, the market reacted just as radically as the proposed changes.
While I don’t personally agree with the changes, I can understand through your point why they’re trying it. Late stage capitalism and all that
It's not short notice, it's negative notice. They're potentially charging people who haven't used Unity in years, and had agreed to a completely different set of terms when they did use it. If they'd just made their charges apply to new versions of the engine going forward then people might still have stopped using Unity since it no longer made sense from a business perspective, but there wouldn't have been the outrage over it that we see now.
The problem is that Unity is trying to change their agreement with their past customers unilaterally to get more money. In that situation, one penny is too much.
You’re absolutely right regarding Unity. And yeah, going back to pilfer your clients piggy banks is horrible optics.
The only times I can think of when a company is justified in retroactively requisitioning cash from a client/business partner is when that client/business partner is either A) They (client/business partner) failed to honor their end of the agreement B) They lit your building on fire (i.e. damages)
Barring those two, not really anything else I can think of that warrants a company saying “oh you also owe us more money now based on your past sales.”
When I was thinking of short notice, however, I was thinking Reddit.
TL;DR quantitative tightening
I'm still laughing at reddit and the ads thing. They pushed me more into blocking all their ads and tracking even harder, and to patch their official app when I had no choice but to go to reddit. Everything they've done has backfired as far as I'm concerned.
So, you're saying that Twitter would've gone the same way without Musk?
I don't think it would've gone the exact same route, but they would've become more aggressive about gaining revenue.
Twitter wasn't very profitable, but it wasn't hemorrhaging cash either. If Musk had come in, left most things alone, and focused on killing the actual dead weight while getting a little extra cash from blue checks his simp army would have had ammunition for another decade.
It was in fact hemorrhaging money. They have been cash flow negative for quite some time now, with steadily decreasing assets. While they recently have been decreasing their short term debts, they have also been accumulating long term debt to such a degree, that in Q1 2022 their cash/debt ratio became negative.
All this long term debt must be becoming an increasing problem during the current economic climate.
No matter what you think of Musk, radical changes were absolutely necessary.
I am extremely skeptical of the claim that these companies have not been profitable. Fuck they said LOTR trilogy lost money and they were some of the biggest movies of all time. I don't think these companies are above cooking the books to make it look like they are losing money on paper.