this post was submitted on 21 Sep 2023
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There are so many reasons. You can peruse the BlenderArtists forum for details, these programs are so complex it's hard to condense everything into a single post, not to mention I'm just one user. I'd say Blender still has poorly designed gizmos (they're not necessary to do work, but still), lacking UV features (this is being remedied as we speak, Chris Blackbourn has been working on UV tools for the past few months), and its most compelling feature in my opinion (=geometry nodes) is very low-level and still not very accessible (the plan is to ship Blender with premade node groups in the future).
Krita has very well thought-out shortcuts that make painting a breeze. Picking layers, changing/tweaking brushes, it's all very simply presented, yet powerful. The performance is also unparalleled : Krita can handle immense canvases and that's a rare enough occurrence in FOSS to mention. I work regularly with 7k*14k images for print and it stays snappy and responsive. As long as you have the RAM for it (32GiB is enough for most situations).