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submitted 9 months ago* (last edited 9 months ago) by Lokoschade@feddit.de to c/programming@beehaw.org

I've had this game idea for a while but I have trouble finding the right keywords to research it properly.

In the end I want an animal breeding simulation, where the offsprings looks and stats are based on the parents genetics.

First I wanted to focus entirely on the fur color and pattern. So I want to make a program which I can feed the fur genetics of the mother and the genetics of the father and that then generates the genetics of the child which then also can be translated into an actual picture of the fur.

How could I do that? Where could I start?

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[-] Lokoschade@feddit.de 3 points 9 months ago* (last edited 9 months ago)

I do have a 3d game in mind, not hyper realistic but maybe a similar style as the recent Zelda games BotW/TotK especially when it comes to the character/animal models. Thank you so much, this is very helpful!

[-] Butterbee@beehaw.org 2 points 9 months ago

You can also play around with the shader nodes in blender to learn the basics of the concept. These won't be able to be used in a game engine directly, but it's fast and easy to see the results of changes there. And also free!

this post was submitted on 26 Sep 2023
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Programming

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