this post was submitted on 26 Sep 2023
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No, they're not old timey. That's the issue you get from, pardon my language, techbros sometimes. It's what deceived people into thinking say, crypto was a linear evolutionary process that would eventually replace other aplications doing the same thing. That's not how it works.
Your smartphone comment is a great explanation of why not, actually. Yes, we've all moved to tiny screens and low battery. Why?
Because the device solved problems that we wanted solved and provided features we wanted to have. It wasn't the tech. People were as crazy about the first iPhone as they are about the 15th iPhone. The tech improvement provides a replacement upgrade path, not a removal of the roadblock to success.
What people wanted from smartphones was a camera in their pocket, the internet available when they want it and a pocketable media player with good enough quality. That was achieved very quickly, now we're just iterating.
Nobody wants a replacement workstation from VR. That's not a problem to be solved. Nobody wants a replacement game console either, as it turns out (see the attach rate of the PSVR for evidence of that). Those aren't problems to solve with better tech.
When the smartphones started exploding the techbros applied that logic to talk about device convergence. "We won't have PCs anymore man, that's the past. Everybody is going to be just using their phones".
But nope, that did not happen. We wanted convergence with cameras, so cameras did get replaced. But PC workstations weren't. Because that wasn't a problem that needed a solution. The handsets can do it, look at Samsung Dex. But nobody wants it, so that's not an application that drives the hardware.
Instead, we got that factor scaled up to tablets, and then people figured a physical keyboard is neat, so we got keyboard covers and now the smartphone tech scales smoothly from a pocket device to a hybrid device to a laptop to a desktop. But the phone? The phone is still for what it was when it was first introduced, despite its limitations, because cameras and portable media were valid use cases.
So yeah, that's the fundamental misunderstanding. VR is good for sporadic "wow" moments, social gimmickry and a niche industry of gaming and... eh... 3D porn.
It is NOT and it never will be a replacement for workstations, TV gaming or smartphones. Because those are not applications with demand for a new solution. We already know that, the tech is mature enough to know.
Both US and Europe are doing an official digital crypto currency:
It's inevitable in the long run. Cash is already seeing declining use and the alternative to crypto is the Visa/Mastercard duopoly, which sooner or later will run into anti-trust issues.
That early attempts at future technology often fail doesn't mean that the future won't have something extremely similar. See Apple Newton, that was a flop too, yet the modern iPhone is basically the same thing in a little smaller and with better wireless connection.
People still have multi-monitor setups, ultrawides, projectors or even crazy monitors like the Odyssey Ark, which cost similar amounts to a VisionPro. VR can do the same thing, everywhere you go with zero setup. Or cinemas, they are still popular, now you can have one in your f'n pocket everywhere you go. Big screens still matter and VR can make screens as big or small as you need them to be, no physical display can replace that.
PSVR2 doesn't have enough games and can't even access PSVR1 games. Getting VR off the ground takes more effort than the minimum effort that Sony is willing to put in, their focus is obviously still on plain PS5 content.
If I haven't been clear enough: Modern VR SUCKS, big time. It keeps failing because it's crap. Nobody has build one good enough for Desktop use, they haven't even build one good enough for gaming.
That's the right idea and a crappy implementation. Being able to connect your phone to a bigger screen is a great idea. Only being able to do that when you can find a DeX docking station (aka nowhere) ain't it. And you won't even get a real Windows desktop out of that, but just whatever Samsung hacked together out of Android bits. If I could take a Windows desktop, pack it into my phone, carry it somewhere else and run it, that would be great. But there are obviously some technical hurdles that need to be overcome and that can take a very very long time in a fractured ecosystem with numerous competing companies.
Guess who doesn't have to deal with a fractured ecosystem? Apple Vision Pro. Apple controls the whole stack, hardware, OS, software, they even app stores and TV channels. They can take it all and bring it into VR and optimize the experience to their hearts content.
So you think we'll be using smartphones and workstations until the end of time with no new innovation happening ever again? Look at the Xreal Air. Something like 60% of people already wear glasses on their face, if those had the choice between regular glasses and smartglasses, you don't think they'd pick the smart ones once the tech is ready (which it obviously isn't today)?
Hah. I did not call you a techbro and I was not projecting cryptobro vibes on you specifically...
...but hey, I'm gonna say this makes sense.
Look, I've been warning people off wasting money in some of this stuff for fun and profit for a while and I've made my point.
Oh, wait, one more thing. You can absolutely use Dex with a normal USB dock, you don't need any additional hardware and you can absolutely carry any peripherals you need on a small bag and set up a desktop workstation on any screen, both wired and wirelessly.
That's neither here nor there, but Dex is pretty cool and the one thing I miss from leaving the Samsung ecosystem. I feel I owe them recognizing their good software after all the crap I gave Bixby. Still won't replace my workstation, though.