this post was submitted on 28 Sep 2023
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Whata wrong with running retro games on LCD? The only issue I can see is games that use a light gun.
You'll get at least one frame of added latency in the very best case when using original hardware on an LCD. Combine that with a TV that does its own processing and emulation and you'll have some noticeable input lag. And yes, I know most TVs have a game mode.
Interlacing when doing sprite multiplexing looks shittier on an LCD, too. Unless you do blending at the cost of an additional frame of latency.
They just don't look the same. They were designed to be displayed on CRT displays, so the quality is actually worse on LCDs. Just look up pictures comparing the two.
You can get a converter box for about $100 that makes it pretty close, though.
These days I'd much rather pay 8-bit games on a 65inch 4k tv via HDMI with shadow mask and (light) scanline emulation filters, than over composite video to a small CRT. To reach their own though.
I'm pretty sure the filters you're talking about are exactly what the converter I'm talking about does, if we're not talking about the same thing (unless you're talking about software filters)
I use a project called MiSTer for most of my retro needs these days, but there are definitely a bunch of other upscalers and things that can create similar effects.
Generally I find the quality of CRT emulation effects is much better, more accurate and more subtle than they used to be.
Some people swear by real CRTs of course, but getting a good picture out of a good CRT is usually an expensive (or at least time sinking) endeavor. It usually involves RGB modding consoles, or at least getting something like S-Video out. Many of us grew up with composite video, but it's pretty gnarly when you go back to it.