44
Hotfix #8 Now Live (forums.larian.com)
submitted 9 months ago by ono@lemmy.ca to c/baldurs_gate_3@lemmy.world

CHANGES

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
  • Fixed Twitch drops not being claimable on PS5.
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[-] lemmy___user@lemmy.world 34 points 9 months ago

Glad they reverted the companion inventory behavior, that got old very fast. Two QoL things I would love to see:

  • Access everyone's inventory in camp, so you don't have to dismiss/add/dismiss/add companions to move gear between them.
  • Alchemy out of shared/camp storage, so you don't have to dig ingredients out of storage in camp.
[-] pyrflie@lemm.ee 13 points 9 months ago* (last edited 9 months ago)

I've been using a hireling, Sir Fuzzalump, to address your second point. He serves as my party's camp Alchemist(Transmutation Wizard 2/Knowledge Cleric 9/Rogue 1) and transfer all of the ingredients to him no stash required. I just transfer him into my party at the end of a long rest, do his buff routine(Warding Bond, Longstrider, etc), process all the Alchemy Ingredients, and make/pass out the day's Elixirs, before shunting him back out of the party.

[-] ShadyGrove@lemmy.world 4 points 9 months ago

This is a great idea that I am going to steal.

[-] Elon_Moschus@feddit.de 2 points 9 months ago
[-] Shinzid@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

What elixirs do you tend to make? I like using the elixirs that I picked up but never really got into the alchemy aspect of the game

[-] pyrflie@lemm.ee 4 points 9 months ago

Elixir of Bloodlust, Elixir of Battlemage's Prowess, Elixir of the Colossus, Potions of Speed, and Potions of Flying are the best.

Elixir of Viciousness, Elixir of Vigilance, Elixir of Universal Resistance, Elixir of Peerless Focus, and Elixir of See Invisibility are on the next tier down. These are good for non-boss days.

Haste Spore Grenades are nice but the ingredients are rare. Same with Crawler Mucus.

[-] ono@lemmy.ca 6 points 9 months ago* (last edited 9 months ago)

I wouldn't mind a way to designate the face of the party, so the game would stop pulling my tank into dialogues and persuasion checks.

this post was submitted on 03 Oct 2023
44 points (97.8% liked)

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