44
Hotfix #8 Now Live (forums.larian.com)
submitted 9 months ago by ono@lemmy.ca to c/baldurs_gate_3@lemmy.world

CHANGES

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
  • Fixed Twitch drops not being claimable on PS5.
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[-] lemmy___user@lemmy.world 34 points 9 months ago

Glad they reverted the companion inventory behavior, that got old very fast. Two QoL things I would love to see:

  • Access everyone's inventory in camp, so you don't have to dismiss/add/dismiss/add companions to move gear between them.
  • Alchemy out of shared/camp storage, so you don't have to dig ingredients out of storage in camp.
[-] pyrflie@lemm.ee 13 points 9 months ago* (last edited 9 months ago)

I've been using a hireling, Sir Fuzzalump, to address your second point. He serves as my party's camp Alchemist(Transmutation Wizard 2/Knowledge Cleric 9/Rogue 1) and transfer all of the ingredients to him no stash required. I just transfer him into my party at the end of a long rest, do his buff routine(Warding Bond, Longstrider, etc), process all the Alchemy Ingredients, and make/pass out the day's Elixirs, before shunting him back out of the party.

[-] ShadyGrove@lemmy.world 4 points 9 months ago

This is a great idea that I am going to steal.

[-] Elon_Moschus@feddit.de 2 points 9 months ago
[-] Shinzid@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

What elixirs do you tend to make? I like using the elixirs that I picked up but never really got into the alchemy aspect of the game

[-] pyrflie@lemm.ee 4 points 9 months ago

Elixir of Bloodlust, Elixir of Battlemage's Prowess, Elixir of the Colossus, Potions of Speed, and Potions of Flying are the best.

Elixir of Viciousness, Elixir of Vigilance, Elixir of Universal Resistance, Elixir of Peerless Focus, and Elixir of See Invisibility are on the next tier down. These are good for non-boss days.

Haste Spore Grenades are nice but the ingredients are rare. Same with Crawler Mucus.

[-] ono@lemmy.ca 6 points 9 months ago* (last edited 9 months ago)

I wouldn't mind a way to designate the face of the party, so the game would stop pulling my tank into dialogues and persuasion checks.

[-] glimse@lemmy.world 9 points 9 months ago

Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.

Perfect timing. I started my Necromancy tactician run the day of the last patch and finished it last night lol

I wanted 13 skeleton archers but had to settle for 13 flying ghouls..

[-] dumdum666@kbin.social 1 points 9 months ago

How did you end up with that many flying ghouls? I was only able to get 2 of them with my spell.

[-] strongarm@lemmy.dbzer0.com 2 points 9 months ago

Love the irreverence Inn the patch notes

[-] FooBarrington@lemmy.world 1 points 9 months ago

Is there a fix for you not being able to pet or hug the Mermer cat yet? Never in my life have I been so disappointed as when I hear the most enthusiastic "Mermer" and I can't respond :(

[-] HarkMahlberg@kbin.social 1 points 9 months ago

The developers seem to have a hard time figuring out how party members' inventory is supposed to work when they're not in the party.

I once told Laezel to go back to camp and pulled in Gale, played for a dozen hours or so, and then pulled Laezel back in to go to the creche. Well... when she came back, she had nothing in her inventory - only what she had equipped. This meant that I lost the Icy Crystal, a handful of really good weapons and potions, and other things.

--SPOILER--
I once released Shadowheart in a similar manner, but the moment I did, the Artifact got put into my inventory and I was unable to give it back. Several dialogue sequences happened where NPC's assumed she still had it, even though I did.
--SPOILER--

And all this was prior to the new key item behavior... and now they've rolled it back. So they had bugs, behavioral changes, rollbacks of those changes... So far I haven't had anything super game breaking happen but my experience so far makes me weary.

this post was submitted on 03 Oct 2023
44 points (97.8% liked)

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