this post was submitted on 02 Oct 2023
29 points (96.8% liked)

Asklemmy

43803 readers
751 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] MrFunnyMoustache@lemmy.ml 4 points 1 year ago

The lag has several components. Input lag between the peripherals and your computer, the network transmissions to the server, the regular rendering of the game, live transcoding the game, the network again, decoding the stream on your device. The rest are pretty much insignificant.

The biggest way to reduce lag I can think of is if the server is literally in your city, and the connection between it and you have the least amount of nodes between you and the server. Some video streaming services will partner with ISPs to put their servers in the same place to reduce overhead and improve the user experience. I'd assume that gaming would benefit from that too, but this is harder to implement since.

Another way to improve networking lag is by prioritising game streaming data over other data, QoS (quality of service), is really important both for the home network and on the ISP side.

This should be obvious, but don't use a VPN.

For the video transcoding, it can be pretty quick, but having dedicated hardware like NVENC would be faster than using the CPU, not just in terms of FPS, but also in latency if given the same FPS (through FPS cap).

Higher FPS. The more frames per second, the lower the input lag, though it only matters if you eliminate network lag first.

I should mention that I have never used any game streaming service, and I don't have the equipment to test lag either.