this post was submitted on 27 Oct 2023
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Share your unfiltered, unpopular gaming opinions and let's dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don't want to see anyone say stuff like "we're all entitled to our own opinions." Let's pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it's optional, and no other industry receives flak for releasing more. I've never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don't have the self control to not buy a purple glittery gun, then I'm glad you don't play the games anymore, but I don't think it makes the game bad.

The annoying player bases is the one I understand the most. I don't really have a point against this except that it's better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

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[–] all-knight-party@kbin.run 5 points 1 year ago (1 children)

I'd agree that they're better in every way except for precision and control complexity. Add in gyro and you get pretty damn close, but even then, I think it's easier to be a better shot on a mouse in shooters.

That and it's very very difficult to play something with complex controls on a controller like Arma, or trying to play competitive StarCraft or something, the controller would just always, invariably be worse

[–] sugar_in_your_tea@sh.itjust.works 2 points 1 year ago (1 children)

Yes, certain games just don't make sense on controller, I still don't understand how people play Cities: Skylines on console, for example. So I absolutely use keyboard+mouse when it makes sense.

However, most games work well on controller, so most of my gaming time is with a controller. In fact, ever since I got my Steam Deck, I've played less on my desktop because the built-in controller is so nice, and it's more convenient since I keep it next to my bed.

[–] all-knight-party@kbin.run 2 points 1 year ago (1 children)

I think it does boil down to different games work better or worse on different control types, so I don't think either one can truly be better or worse than the other, just better or worse in certain situations.

I think I would agree that a controller with rear buttons and gyro is better at a wider variety of games than M&KB

[–] sugar_in_your_tea@sh.itjust.works 1 points 1 year ago (1 children)

Sure, but among PC gaming enthusiasts, preferring controllers is an unpopular take. I want to see more innovative schemes like gyros so I don't need a kb+m nearly as often.

[–] all-knight-party@kbin.run 1 points 1 year ago (1 children)

I agree, I was just disputing the absolute, unconditional wording of your original comment where you say they're better than M&KB, not that you prefer them, or that they're better for most or certain types of games.

I'm actually a huge lover of the Steam Controller, it's my daily driver, and unless I'm playing a shooter I use it for nearly everything. Definitely right there with you on innovative control schemes and the flexible power of a controller with custom mapping.

[–] sugar_in_your_tea@sh.itjust.works 2 points 1 year ago (1 children)

Fair. And I need to try the Steam Controller again. I like the triggers, but I had trouble with the touch pads, but maybe they'll grow on me.

I'd really like a Steam Controller 2 with two sticks. But maybe that's just me not "getting" the trackpads on the original.

[–] all-knight-party@kbin.run 1 points 1 year ago* (last edited 1 year ago) (1 children)

I quit all other controllers cold turkey to force myself to get used to it, and it worked. That being said there are probably games where a second stick would work better, but I haven't found any where I had to change to my pro controller or something else because it was uncomfortable. The pro controller is around for the Switch or if somebody else wants to play on my PC.

However, the Steam Controller is essentially the "PC gaming of controllers", where getting it to work just how you want sometimes requires setup of the config depending on what works best for the game. For example, you may have disliked the touch pads because they were set to mouse joystick mode, where you must drag across them to create input, which can work better for aiming weapons. I usually set the pads to "joystick move" which means the entire pad is the full range of motion of the simulated joystick, and simply touching anywhere on the pad will pull the joystick to that point in its range, instead of touching, establishing a center point, and then dragging to dictate how far you're pulling the virtual joystick, like you might find in simulated joysticks on some mobile games. I find joystick move much more natural and comfortable for general camera control and things like radial menus.

Similarly, I despise gyro that's always on, but love gyro that can be activated at will by holding down a button, I'm a big fan of gyro only on ADS in shooters, for example. It's hard to explain that sort of stuff over text, hopefully my joystick description made enough sense. Essentially, the Steam Controller can work amazingly, but sometimes how well it feels depends on how much you tweak the controls to your preference, and of course, most of that setup only needs to be done once or twice, then you can just make a few templates and slap them on games where you know how you'd prefer it to work, and then make minor tweaks from there. Unless you do something stupid like map controls to play an MMO, like I did. That requires a ridiculous complex layout. I do adore that the rear buttons are not just mapped to another controller button, but are unique inputs on their own, it opens up a lot of options for control schemes.

If they could find a way to make another joystick fit on the controller then I'd be all for the options, the Steam Controller is already a chunky boy, though, but I find a bigger controller more comfortable anyway. I hope the success of the Steam Deck sparks a new Steam Controller revision, but time will tell.

despise gyro that's always on

Absolutely. I disable it in games like Mario Kart, but like it in Zelda for aiming the bow.

The Steam Deck is great here with the capacitive joysticks, which works really well imo (or map a button to toggle).

sometimes how well it feels depends on how much you tweak the controls

And that's the thing, I really don't like to tweak stuff. I don't like mods, I don't mess with in-game settings, and I almost never remap controls. I will if I absolutely have to, but I really prefer to just have a good out-of-box experience.

So I'm a really good candidate for console gaming, but it's more expensive than PC gaming for me, and I like games that really don't work well (or at all) on a console (e.g. Paradox strategy games). So I just use my PC like a console at my desk. Since I got my Steam Deck, I've played very few games at my desk because games just work so smoothly on the deck (usually have good settings already).