this post was submitted on 14 Nov 2023
336 points (92.0% liked)

Games

16758 readers
1138 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Bluefold@sh.itjust.works 30 points 1 year ago (4 children)

I'm curious what the design, and reaction to, of Starfield might say about what we'll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That's more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

Settlement building seems to be a core part of Bethesda's DNA now, and I wouldn't be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I'm proved wrong.

[–] dangblingus@lemmy.dbzer0.com 19 points 1 year ago

Ultimately, unless they deviate from the formulaic structure (follow arrow on compass to have awkward uncanny conversation with a mannequin who tells you to go to copy and paste dungeon where you have asynchronous combat against copy and pasted enemies) eventually, people will have the same gripes with ES6 that they didn't know they had with Skyrim. At this point, Creation Engine games are nostalgic, but Bethesda thinks they're still the future.

[–] bionicjoey@lemmy.ca 6 points 1 year ago (1 children)

I can't imagine Beth cares about game awards as long as their sales are good.

[–] Piemanding@sh.itjust.works 3 points 1 year ago (1 children)

It would get them some more downloads, but it might just be too difficult for them to achieve since their games are all the embodiment of "Jack of all trades, master of none."

[–] Honytawk@lemmy.zip 1 points 1 year ago

The thing is that a lot of players like it that way, but it won't ever win any awards.

[–] DarkMetatron@feddit.de 4 points 1 year ago

I don't see settlement building as a core part of Starfield, I am 160h in (NG+3) and have not touched settlement building at all. It is a feature of the game, but it is completely optional.

[–] Honytawk@lemmy.zip -1 points 1 year ago

Bethesda did not over promise anything, didn't over hype. They said they wanted to create Skyrim in space, and that is exactly what Starfield is. For better or for worse.

Starfield being a disappointment to some is only because those players over hyped themselves.