this post was submitted on 17 Nov 2023
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[–] Kushia@lemmy.ml 75 points 10 months ago* (last edited 10 months ago) (4 children)

We had mods. They're a bit like skins and new content, only free and far more creative. They are what you call microtransactions today but you didn't have to sell your right arm to get them because anyone could make them.

[–] Damage@feddit.it 20 points 10 months ago (1 children)

CS mods

Yo dawg, we heard you like mods...

[–] tryptaminev@feddit.de 13 points 10 months ago (2 children)

downloading 1/300 double-kill.mp3...

[–] snor10@lemm.ee 2 points 10 months ago

Wow, what a flashback!

[–] GarytheSnail@programming.dev 2 points 10 months ago

Quake sounds was a must have for pubs.

[–] brokenlcd@feddit.it 20 points 10 months ago (1 children)

Mods are literally the reason why doom II, skyrim, fallout new vegas and assaultcube are still my most played games, I'm both genuinely surprised and scared at what people can come up with.

[–] Kushia@lemmy.ml 6 points 10 months ago

All my most played, loved and returned to games all support mods and there are a ton of mods for them. Even online games like Wow where mods at least make things a lot better.

[–] Globulart@lemmy.world 6 points 10 months ago

I remember working out how I could make custom sprays for CS in 1.6 (maybe 1.5) and being so excited.

[–] Hotzilla@sopuli.xyz 4 points 10 months ago

Well, CS was a mod for Half-Life :)