this post was submitted on 11 Oct 2023
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[–] Chobbes@lemmy.world 2 points 10 months ago

This is probably not as big of a deal as the lack of common APIs like Vulcan. I doubt Valve has much (if any) raw x86 code in their game engine, and it would probably compile to arm just fine. You still have to set up a new build chain for this, though, which is a pain.