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submitted 7 months ago by Lipriv30@lemmy.ml to c/linux_gaming@lemmy.world

With the use of Heroic game launcher, I’m wondering if you all preferred to play your GOG version of games over the Steam version. I can go either way but sometimes I pause and think, having two copies of the same game, one on steam and one on GOG, which one would give me a better gaming experience. For example, I may choose the GOG version because I don’t have to deal with pre-shader work being downloaded every so often. I can just into my games. Yet, Steam achievements and seeing the game’s metadata is always life: seeing the game info, store page, community stuff about the game, and more all there. So what do you chose? GOG game or the Steam game.

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[-] Mr_Vortex@lemmy.sdf.org 8 points 7 months ago

I would personally love to use GOG for their buy-to-own model, but I'm incredibly tied into the Steam ecosystem. I just can't live without Remote Play Together for playing with distant friends, the Workshop is incredibly convenient for modding, and free no-setup cloud sync of all my saves is a no-brainer. Gabe Newell was right when he talked about piracy being a service issue. If you provide the best service, people will keep coming back.

In that same vein, I'll never buy another Ubisoft title as long as I live. Their crappy launcher makes it impossible to play their games on Linux.

[-] Lipriv30@lemmy.ml 1 points 7 months ago
[-] TheSun@slrpnk.net 2 points 7 months ago* (last edited 7 months ago)

Not OP but look for games that say remote play together on Steam. As long as you own the game you can invite your steam friends to play with you and they join your host game without needing to purchase. An example I'm familiar with that works good is human fall flat.

Edit: start the game, open friends menu, open chat with friend, invite to play together or whatever it says on the banner

[-] tal 1 points 7 months ago

I do kind of wish that there was a Steam Input equivalent that wasn't tied to Steam. Linux has the technical underpinnings to be capable of creating virtual controllers from other controllers, have per-app settings, but the actual implementations out there are kind of lacking.

this post was submitted on 23 Nov 2023
14 points (76.9% liked)

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