this post was submitted on 24 Nov 2023
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Not at all. A crit is never doing the impossible, it's doing the best possible. A crit at first level isn't going to one shot an elder dragon, but you'll hit it and do some damage.
A crit trying to lift the castle's giant, wrought iron portcullis isn't going to lift it, but it just might help you realize one of the bars isn't as firmly connected as it ought to be...
A critical success trying to lift the portcullis lifts the portcullis. If it doesn't, you arent playing with critical successes.
Which is good, because they are dumb
But saying crit successes are fine because they can still fail, with other results? That's not a crit success.
Does a crit on an attack automatically kill the attacked thing? Of course not, that would be absurd. Depending on the rules you're using it either does max damage, or bonus damage. It also often is a successful hit even if the attacker would not successfully hit. It is the best outcome the attacker could hope to accomplish.
A crit success at a skill check is no different. You can not expect to convince the Dwarven kingdom that you, a human, are the long lost prince with a deception check any more than you can expect a first level rogue to sneak attack any noticable damage onto the Tarrasque. But you can score a hit, or convince them you believe you are the long lost prince and that maybe they need to find out why.
It sounds like what you think a crit anything is is pretty dumb. Success doesn't begin and end at accomplishing the entirety of your goal with a thing. If it did we're still going to have to make every combat crit a kill shot.