this post was submitted on 13 Jun 2023
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Programming

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So ive tried to code many times on my own but i feel like im doing things the hard way and im still unsure what to pick becasue ive been jumping around here and there. like most gamers i would like to try to make a game or something but im just not sure if i can or not becasue it seems really hard to do and im not sur eif ill enjoy it or not also my pc is low end so im kinda limited to say.

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[–] QuietStorm@lemmy.fmhy.ml 0 points 1 year ago (2 children)

thank you i will defintly look into godot also are there any beginner video tutorials also which version do i pick?

[–] TeaHands@lemmy.world 1 points 1 year ago

If you do end up going this way we have a nice little community forming over at !godot@programming.dev (direct link) fyi. I'm pretty new to the engine too and it's been a learning curve but ultimately anything you choose will be a learning curve.

[–] troye888@lemmy.one 1 points 1 year ago* (last edited 1 year ago) (1 children)

I'd say take the latest stable one, which atm is 4.0.3. they released their major rewrite(version 4) a few months ago, but for now they still support version 3. Considering you are starting from scratch i'd say just go for 4. I have never used their tutorials myself (went about with only the public docs, and looking at other projects), but they have an entire page dedicated to it https://docs.godotengine.org/en/stable/community/tutorials.html. Feel free to take any one there.

[–] selawdivad@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I'd suggest maybe stick with Godot 3 until 4.1 comes out. I just started playing with 4, and hit a bug where Godot will hard crash whenever you try to view the Terrains tab if you've created terrain sets, used them in your scene, then deleted the terrain sets.

Also, Godot 4 doesn't have as good support for older systems due to the new Vulkan backend. I worked around this by switching to the mobile renderer which works better on my old hardware.