this post was submitted on 27 Nov 2023
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[โ€“] jjjalljs@ttrpg.network 5 points 1 year ago (2 children)

I almost also wrote that I wanted something like dark souls, but built for co-op from the ground up. The dark souls games typically have a fair amount of stuff each player has to do alone, and you'd have to do the game twice.

It's still fun and I actually coop'd the franchise with a friend, but I don't think I could get my "plays bejeweled" or even "plays Mario games" friends to do it happily.

(There is Remnant, but it didn't really do it for me)

[โ€“] jandar_fett@lemmy.world 2 points 1 year ago

Making a standard dark souls or Nioh like game, but with a co-op that incorporated Puzzle Quest like mechanics could be cool. In order to power up the main character the side kick could make certain matches in their match 3 game, or to pick locks, or cast spells, or even Estus flask use.

[โ€“] Moonguide@lemmy.ml 1 points 1 year ago (1 children)

Have you tried Outward? It is built with co-op in mind. The solo and coop experience is exactly the same, maybe a bit tougher solo.

[โ€“] jjjalljs@ttrpg.network 2 points 1 year ago (1 children)

I think I tried the demo or free weekend and it didn't quite click for me, but I was playing alone. Thanks for the recommendation, though.

[โ€“] Moonguide@lemmy.ml 2 points 1 year ago

Word of warning: the game is jank personified, but once you get past the animations, visuals, and weird storytelling, it has a lot of charm. It does quite a lot differently to other RPGs and survival games, and because of that, it has a hell of a learning curve.

Playing it makes me remember how I felt when I played Morrowind, for some reason. Not because it is the same caliber of game though, that much is for certain.