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submitted 7 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] Matty_r@programming.dev 17 points 7 months ago
[-] setsneedtofeed@lemmy.world 14 points 7 months ago

And this is why producers or project leads are not always the villains when they force designers to cut content in games.

[-] c0mbatbag3l@lemmy.world 1 points 7 months ago

Sometimes content gets cut because they don't have time to finish it, look at Destiny. That wasn't due to scope creep, that was lack of time and planning.

this post was submitted on 28 Nov 2023
240 points (92.9% liked)

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